This game is incredible! Really fell inlove with the bond these two have. Great atmosphere. unique gameplay/enemies. I would love a full version someday
I nearly missed out on playing this gem because the itch cover art didn't particularly engage me, but I played a different game of yours and enjoyed it so i went on a bit of a random spree
Glad you were able to discover it and had some fun. The cover art was supposed to be a bit mysterious, but I can see why that may not be the best marketing strategy. :)
at the top, there is a room to the left. containing grey vines and a spinny thing.
in there you gotta spin with l ans usual and then press j to launch yourself forward, destroying grey blocks in that way. but dont orry, after that it is literally jsut 2 more screens to the trophy and the end of the demo, so you didnt miss much :-)
This is a genuinely innovative platformer. Tight and unique movement. The upgrades feel purposeful and unique (not just "+1 stats"). Dinosaur clearly inspired by yoshi, but elevated to a superior level which is exactly how inspiration should be.
In the room with the berry, I (you already know what i'm about to say) jumped off of Fohh while moving, pressed the button with the human character, then used the magic saddle and saved.
How does your character controller work? Is it a kinematic rigid body 2d attached to it and you move it by force or manually? And how do you detect collisions.
First, i jump off of Fohh while moving so he runs to the button and i get some height so i can get the magic saddle, then at the whistle chest, i jump off of Fohh while moving so he runs through the chest (Fohh can't open chests), then i use the magic saddle. Then, at the laser puzzle, i, you guessed it, jump off of Fohh while moving so that he goes through the laser, then i use the magic saddle.
If you hold i, you'll aim diagonally up, and if you press down, you'll aim diagonally down. This is useful for if you don't wanna run into an enemy while shooting it.
A fun quick experience, I loved the boss-fights, as well as playing with the mechanics of FOHH (the pink dino) to overcome levels. Each mechanic is gradually introduced, making it quite a fun experience to play around with new mechanics like the whistle and super fire breath. It was a nice way to allow late-game to be more complex without making it feel overwhelming. Also, (spoilers for end) seems kinda fitting that you beat the game simply by proving mastery of a new mechanic (Grappling) rather than a final boss. It was a cool subversion, and gave a nice ending feel to the game while reinforcing its platformer genre. Playing without FOHH at the very end was cool because it acted as a proper test of skill and tests your self-sufficiency. Overall, I loved it. Awesome game!
← Return to game
Comments
Log in with itch.io to leave a comment.
This game is incredible! Really fell inlove with the bond these two have. Great atmosphere. unique gameplay/enemies. I would love a full version someday
I nearly missed out on playing this gem because the itch cover art didn't particularly engage me, but I played a different game of yours and enjoyed it so i went on a bit of a random spree
Glad you were able to discover it and had some fun. The cover art was supposed to be a bit mysterious, but I can see why that may not be the best marketing strategy. :)
when is the real game frfr
It's kind of been on the shelf to be honest lol
Oof, i've beat the game a bunch of times i'd love to see the real game
Well done! Loved the grappling hook actually... Launching with jump feels so so good
Too bad this is just a demo cause it has potential. Though the grappling hook upgrade might take some time to get used to cause it's hard to aim.
Regardless did finish this demo.
I had a lot of fun with the game, it has a lot of potential, I just didn't understand what to do in this part
I beat the second boss, I even managed to climb it by spinning, but when I got to the top, everything was locked.
Is that the end of the game?
at the top, there is a room to the left. containing grey vines and a spinny thing.
in there you gotta spin with l ans usual and then press j to launch yourself forward, destroying grey blocks in that way.
but dont orry, after that it is literally jsut 2 more screens to the trophy and the end of the demo, so you didnt miss much :-)
This is a genuinely innovative platformer. Tight and unique movement. The upgrades feel purposeful and unique (not just "+1 stats"). Dinosaur clearly inspired by yoshi, but elevated to a superior level which is exactly how inspiration should be.
Excellent game. Very polished. Would love to see LOTS more.
I'm hardlocked (aka softlocked but even resetting won't fix it)
There's a wall here, and this way is the only way to progress.
Im guessing you locked the door then respawned?
In the room with the berry, I (you already know what i'm about to say) jumped off of Fohh while moving, pressed the button with the human character, then used the magic saddle and saved.
HOw did you gather a following?
I just make games.
How do you handle moving platforms?
Parent player to object.
Hi,
How does your character controller work? Is it a kinematic rigid body 2d attached to it and you move it by force or manually? And how do you detect collisions.
Thank you
Dynamic rigid body, set the velocity as needed. Physical collisions are 1 box, and things like enemies and bullets are a "trigger" box.
I'm softlocked!
I don't have the whistle.
How did you bypass the whistle chest?
First, i jump off of Fohh while moving so he runs to the button and i get some height so i can get the magic saddle, then at the whistle chest, i jump off of Fohh while moving so he runs through the chest (Fohh can't open chests), then i use the magic saddle. Then, at the laser puzzle, i, you guessed it, jump off of Fohh while moving so that he goes through the laser, then i use the magic saddle.
Yep i see, you deliberately bypassed the chest lol, thanks for sharing!
Superb.
I really didn't like how awkward the slingshot felt but it was short and not punishing, so I managed it.
Fohh is best boy. I love all the mechanics and puzzle solving.
Not sure what "aim"/i was for.
I look forward to the full game.
If you hold i, you'll aim diagonally up, and if you press down, you'll aim diagonally down. This is useful for if you don't wanna run into an enemy while shooting it.
Thank you. Aim is good for certain encounters, you don't need to run and shoot to aim diagonally.
A very interesting game, a lot of mechanics, I'm waiting for the full release!
Thanks!
Love this game and can't wait for the full release!
Thank you! :)
what do i do affter i get the sneackers???
Backtrack towards the surface, there's a cave you can enter with your new abilities.
HOW PLAY!!
Press buttons.
make sense
Thanks for your detailed feedback. Glad you had some fun!