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The game is really cool!

Thanks! ^_^

PLEASE MAKE A FULL GAME!!!!!!!

Maybe someday :)

cool game. wondering why there was so much stuff to walk past that i cant do anything with though

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Thanks... That's kind of how Metroidvanias work, you see stuff you cant bypass until you find a key item and return later. The main thing you can't interact with in most areas are the gray vines, which require a powerup I never gave in the demo (except for the 1 room in the end). I used them to create points of no return and reduce the playable space.

Awesome game! Felt really nice to play. Would love to see more!

Thanks! Maybe someday!

Yoshyi :D

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:D

love it so cool!

Thanks, glad you love it!

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it was pretty fohhn (fun)

XD, glad you had fohhn!

Loved it! Kinda gave me the same feeling as when I played "Lyle in Cube Sector" a lot of years ago, which is a good thing. Superb game feel and level design.

Thanks! Glad you loved it, and how it poked your nostalgia! :D

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The game is trully enjoyable ! The character control is very pleasant and the differences in gameplay are very interesting ! I would be very interested by a full game.

I made a speedrun of the game here :

And i submited the game on speedrun.com, i'm sure the game could interest the speedrun community !

(Is the soundtrack available somewhere ?)

Thanks! Thanks for sharing your speedrun. No soundtrack anywhere sorry...  

Very interesting mix of Super Mario World and Metroid. Really fun! 

Glad you had fun! Thanks for sharing your footage!

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great game. tbh I would remove the diagonal shooting. most of the time you want to walk so you can dodge while you are shooting up. Hopefully the next version of the game will have a less linear world. I would also like the platforming to be a bit less puzzle like (idk I guess im just bad) I did really enjoy the slingshot movement though

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Thanks for your feedback! It is possible to shoot diagonal without moving btw, use the aim button, [i-key].

The level design in this game is superb. with each level offering new and interesting challenges.

Thanks for your feedback! :)

THIS LEVEL HARD

Thanks for sharing. I think you're right, I'll probably make it a little easier in the future.

ok

REALLY COOL GAME JUST LIKE THE OTHERS, IT REALLY REMINDS ME OF MARIO AND YOSHI. BUT OUT OF THAT I REALLY LIKE YOU IMPLEMENTED A SERIES OF ACTIONS LIKE THE POWERUPS.

Glad you think it's cool. Thanks for sharing your footage, I see some "sharp corners" I'd like to smooth out later. ;)

probably it's my footage or something 

No your footage is fine, I'm talking about some level design issues.

Great game. I'll be looking forward to the full release.

Glad you like it... I honestly didn't think folks would care much about this project. I don't really have plans for a full release right now.... maybe.

got stuck when i got the strawberrreh

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nevermind, i just discovered right

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Great little metroidyoshia

Y O S H

Glad you like it! Thanks!

Wow, Don't forget to try everything! Great game.

Thanks! :)

really fun

Thanks, glad you had fun!

Fantastic!

Thank you!

I liked the game, on one screen it was a bit like a Metroid game

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Metroid was a big inspiration! Glad you liked it!

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Cool game with a funky feel. I love the music especially.

Thanks! Happy to hear you loved the music!

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This was a ton of fun. I loved the art and sound effects. The character designs were awesome. Fohh is so cute. After beating a boss, I would make Fohh do a head bang by spamming up and down. Amazing work.

Haha thank you! Glad you had some headbanging fun!

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At first it felt very Mario and Yoshi-like, but it wasn't. It was a very fun, gimmicky action game! The controls were great!

The boss battles seemed a bit easier, because even if you take damage, you can ride Fohh right away and not die, and if you get hit while aiming a charge shot, you can use Magic Saddle to warp to Fohh's back immediately!

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Thanks for sharing your footage! Glad you had some fun!

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I will be playing this live tomorrow 5/20 around 630-7 PM EST.

A tiny feedback:

In the beginning, the character would fall from sky, if one hold left or right, the character would cling to wall for quite a long time, which is unpleasant😅

Thanks for sharing, I'll look into it.

increíble demo, super ben feel

Thanks! :)

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Fantastic job! I especially liked having the characters split up to solve puzzles. A map feature would be nice too especially if you expand the game and make it even more of a MetroidVania (backtracking when you get new abilities). Still, I loved it and managed to get the trophy. If you continue with it, consider a Mac version please. :)

Thank you, happy to hear you loved it!

Super cool demo! I love the little dino guy, and the gameplay is super smooth and enjoyable! Great game!

Thanks, glad you had some fun!

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im lost what does the magic saddle help for 

Use the magic saddle to teleport to the dino... use it to bypass the electric fence by jumping off the dino onto the platform over the fence, call the dino passed the electricity, then teleport to it.

well i did make it to the part where I got the grappling hook.
but not sure how to advance.
sure tall room, have to leave dino at the bottom, grapple my way up, can only go into room top left.
in there a grappling hook and indestructible vines blocking some room exit at the bottom.

Is this the current end?
Or did I miss soemthing along the way?

nevermind got it.
apparently jumping (not kickflip but standardnjump) does stuff when graplled.
so fa except looking cooler and the way to exit the dino, I considered jump and kickflip basically the same.

Thanks for your feedback! I'm working on a small patch to include some extra tips/instructions.

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Good concept, I love this platformer!

Just a bit pity that ArrowKeys pattern don't support a full control.

I can only use [WASD] and [JKL]

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If [ZXC] could be used, then it might be better!

Hi, I could add this functionality. I don't play with these controls to know what folks think is the standard. What do you think each key should do? Also, the i-key is used to aim, where would you put that, on shift?

Putting it on the shift key makes sense!

Thanks for your feedback! Arrow keys should work, are they not working for you?

They works as well, like the other says, you can't shoot fire balls with [ZXC] or any other keys the left hands could touch.

The controls are very smooth!

Thanks!

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I'm at the part with the gold cage. What do I do?

EDIT: Never mind, I needed to press the jump button and down/s at the same time.

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Got stuck there too. It would be nice to have some in-game indication on what to do, like text or a 🔽 + space picture in the wall. Same goes for the one part where you needed to jump while grappling.

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I thought I needed to press the flip button again!

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Sorry I didnt do enough to explain certain mechanics and smooth out the rough edges. Hopefully yall still had some fun.

Thank you, I did! I figured them both out myself, though.

Maybe you could add those instructions in-game?

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Thanks! I'm working on a little patch to add a couple tips like this.

Amazing demo!!! I loved all the Metroid references. The grappling mechanic is a little hard at the first time, but a few tries and you get the hang of it. This demo needs a full game, do it, please!! :D

Thank you!

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Hi, I need an advice. I got the grapler but can't seem to find where to go. I was able to get up the grapling points to the upper left corner where is a room with grey vines and grapling point, but there seems to be no way to continue. Is there a way to graple with the dinosaur? What am I missing?

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Hello, try using the jump button while grappled. You can shoot through the gray vines.

Thanks, I was using only flip jump when grapling and didn't realize there's other option.

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If you press jump while grappling, it will launches you😅

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That is pretty great demo, that is so good :) Thanks for sharing the demo, looking forward for the full game :)

You should put this demo on newgrounds :) I am sure a lot of people will love it :)

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Thanks! Glad you had some fun!

Very fun demo! Ridin' a dinosaur is always cool 😎

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Thanks, glad you had some fun!

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