Wizard Recurse 2
With a magical wand sent from the future and a simple directive to break the cycle, the wizard navigates the ever-shifting Garden of Time. This rogue-type adventure focuses on building power and uncovering secrets in a world where each shattered Time Crystal only deepens the enigma.
- CONTROLS -
Move = WASD Mouse = Aim Melee = Right-Click Magic = Left-Click Map/Stats = Tab Mute Music = M Mute Sound = N |
Also Playable with a Controller! |
- TIPS -
Take your time, it only moves if you do! |
Some enemies can only be damaged by certain attacks! |
Made for Secret Santa Jam 2023!
Dear Santa, |
Status | Prototype |
Platforms | Windows, HTML5 |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Author | Ismael Rodriguez |
Genre | Adventure |
Tags | Action RPG, Roguelike, Roguelite, Top-Down, Top Down Adventure |
Download
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Comments
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I'm playing on Mac with mouse and key board. Whats the start button? I can't seem to get past the start screen.
Enter or Space should work. If not, I'm not sure how to help, try a different browser?
just for clarity, as I enter Time Loop 7: is there a "win" condition, or is it an adventure-until-you-die kind of roguelike?
No win condition :)
Sorry that's unclear.
No worries! Roguelikes can go either way. :-) It's really nicely put together regardless, and a lot of fun.
Thanks! Glad you had some fun!
I was the recipient for this game for the secret santa and I have to say this game hits all the points! It is a great game, thanks for all the effort that went into it. Funny thing, I was playing the game for a while and I was like "why does this game glitch...its not resource heavy" then I realized its a time element of the game!
A+
Thanks for your response!
I had to go and watch 12 Monkeys to understand your letter! (great movie)
Glad you enjoyed your gift! ^_^
I think that you should emphasize more that time stops when you aren't moving. I haven't noticed it until stage 3. I thought just mana didn't recover while standing still. I guess it's natural to try and keep moving or attacking while there are enemies on the screen, so I didn't have a chance to see it working.
I'm not the biggest fan of melee and magic attacks using the same resource. I would even reverse it, so that melee attacks (or kills) recover mana and magic attacks use it up. So that you have to balance between using the two.
Also I think you give the player too many items. I had to choose like 3 items before I even knew what exactly was I doing. I think even one, but stronger item per stage would be enough
You have valid points. I def could have done more in game to explain how certain mechanics work (such as the time mechanic), I opted to cut-scope in game and intend to add them here in the game description when I have time.
I tried to keep both melee and ranged attacks relevant and force players to make a decision on which type of attack to use, but also allow space for upgrades to change how certain runs will play, rather than a more deliberate/baked-in design. For example, there is actually an "epic" upgrade that recovers mp with melee hits, if you power up enough, every melee hit will full charge your mp meter.
Regarding less-but-more-powerful upgrades, I considered that type of approach. With more dev time (or more roguelite experience) I may have gone that direction.
Thanks for your feedback!
I loved the visuals! I am not into rogue-anything myself, but I think, the game is fun!
Thanks! I'm also not really into rogues, a bit of Hades, Risk of Rain 2, and Downwell, but that's it lol Glad you had some fun!
very very cute! I love the cutscenes and the art style! incredible that you've made a roguelite in so little time!
Thanks! I wish I could have done a little more, some more room types, enemy variety, and upgrades would be nice, maybe a boss fight, but I'm happy to have something decent and playable to gift! Thanks for playing!