With a magical wand sent from the future and a simple directive to break the cycle, the wizard navigates the ever-shifting Garden of Time. This rogue-type adventure focuses on building power and uncovering secrets in a world where each shattered Time Crystal only deepens the enigma.

- CONTROLS - 

Move = WASD
Mouse = Aim
Melee = Right-Click
Magic = Left-Click
Map/Stats = Tab
Mute Music = M
Mute Sound = N

Also Playable with a Controller!


- TIPS -


Take your time, it only moves if you do!

Some enemies can only be damaged by certain attacks!

Made for Secret Santa Jam 2023!



Dear Santa,

I like rogue-likes and rogue-lites, but play a wide range of games and would appreciate just about anything. Recently I have been playing a lot of "For the King," and just got off of "Kingdom Two Crowns."

This is my second game jam, and I have been doing them with my son, who is 11, as a way to teach him programming and project management. Therefore, any game should be age-appropriate for a preteen!

Feel free to conduct an investigation at second avenue at the secret headquarters of the twelve monkeys. They're the ones who are going to do it. I can't do anything more now, I have to go, have a Merry Christmas.

Love,
frombasement

StatusPrototype
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(7 total ratings)
AuthorIsmael Rodriguez
GenreAdventure
Made withUnity
TagsAction RPG, Roguelike, Roguelite, Top-Down, Top Down Adventure

Download

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Click download now to get access to the following files:

WizardRecurse2_Windows-v4.zip 34 MB

Comments

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The game is way too easy. You only take 10 damage per hit and can heal 180 per heal.

I'm playing on Mac with mouse and key board. Whats the start button? I can't seem to get past the start screen.

Enter or Space should work. If not, I'm not sure how to help, try a different browser?

just for clarity, as I enter Time Loop 7: is there a "win" condition, or is it an adventure-until-you-die kind of roguelike?

No win condition :)

Sorry that's unclear.

(+1)

No worries!  Roguelikes can go either way. :-)  It's really nicely put together regardless, and a lot of fun.

Thanks! Glad you had some fun!

(+1)

I was the recipient for this game for the secret santa and I have to say this game hits all the points! It is a great game, thanks for all the effort that went into it. Funny thing, I was playing the game for a while and I was like "why does this game glitch...its not resource heavy" then I realized its a time element of the game!
A+

Thanks for your response! 
I had to go and watch 12 Monkeys to understand your letter! (great movie)
Glad you enjoyed your gift! ^_^

(+1)

I think that you should emphasize more that time stops when you aren't moving. I haven't noticed it until stage 3. I thought just mana didn't recover while standing still. I guess it's natural to try and keep moving or attacking while there are enemies on the screen, so I didn't have a chance to see it working.

I'm not the biggest fan of melee and magic attacks using the same resource. I would even reverse it, so that melee attacks (or kills) recover mana and magic attacks use it up. So that you have to balance between using the two.

Also I think you give the player too many items. I had to choose like 3 items before I even knew what exactly was I doing. I think even one, but stronger item per stage would be enough

You have valid points. I def could have done more in game to explain how certain mechanics work (such as the time mechanic), I opted to cut-scope in game and intend to add them here in the game description when I have time. 

I tried to keep both melee and ranged attacks relevant and force players to make a decision on which type of attack to use, but also allow space for upgrades to change how certain runs will play, rather than a more deliberate/baked-in design. For example, there is actually an "epic" upgrade that recovers mp with melee hits, if you power up enough, every melee hit will full charge your mp meter.

Regarding less-but-more-powerful upgrades, I considered that type of approach. With more dev time (or more roguelite experience) I may have gone that direction.

Thanks for your feedback! 

(+1)

I loved the visuals! I am not into rogue-anything myself, but I think, the game is fun!

Thanks! I'm also not really into rogues, a bit of Hades, Risk of Rain 2, and Downwell, but that's it lol Glad you had some fun! 

(+1)

very very cute! I love the cutscenes and the art style! incredible that you've made a roguelite in so little time!

Thanks! I wish I could have done a little more, some more room types, enemy variety, and upgrades would be nice, maybe a boss fight, but I'm happy to have something decent and playable to gift! Thanks for playing!