With a magical wand sent from the future and a simple directive to break the cycle, the wizard navigates the ever-shifting Garden of Time. This rogue-type adventure focuses on building power and uncovering secrets in a world where each shattered Time Crystal only deepens the enigma.

- CONTROLS - 

Move = WASD
Mouse = Aim
Melee = Right-Click
Magic = Left-Click
Map/Stats = Tab
Mute Music = M
Mute Sound = N

Also Playable with a Controller!


- TIPS -


Take your time, it only moves if you do!

Some enemies can only be damaged by certain attacks!

Made for Secret Santa Jam 2023!



Dear Santa,

I like rogue-likes and rogue-lites, but play a wide range of games and would appreciate just about anything. Recently I have been playing a lot of "For the King," and just got off of "Kingdom Two Crowns."

This is my second game jam, and I have been doing them with my son, who is 11, as a way to teach him programming and project management. Therefore, any game should be age-appropriate for a preteen!

Feel free to conduct an investigation at second avenue at the secret headquarters of the twelve monkeys. They're the ones who are going to do it. I can't do anything more now, I have to go, have a Merry Christmas.

Love,
frombasement

StatusPrototype
PlatformsWindows, HTML5
Rating
Rated 4.5 out of 5 stars
(4 total ratings)
AuthorIsmael Rodriguez
GenreAdventure
TagsAction RPG, Roguelike, Roguelite, Top-Down, Top Down Adventure

Download

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Click download now to get access to the following files:

WizardRecurse2_Windows-v4.zip 34 MB

Comments

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I'm playing on Mac with mouse and key board. Whats the start button? I can't seem to get past the start screen.

Enter or Space should work. If not, I'm not sure how to help, try a different browser?

just for clarity, as I enter Time Loop 7: is there a "win" condition, or is it an adventure-until-you-die kind of roguelike?

No win condition :)

Sorry that's unclear.

(+1)

No worries!  Roguelikes can go either way. :-)  It's really nicely put together regardless, and a lot of fun.

Thanks! Glad you had some fun!

(+1)

I was the recipient for this game for the secret santa and I have to say this game hits all the points! It is a great game, thanks for all the effort that went into it. Funny thing, I was playing the game for a while and I was like "why does this game glitch...its not resource heavy" then I realized its a time element of the game!
A+

Thanks for your response! 
I had to go and watch 12 Monkeys to understand your letter! (great movie)
Glad you enjoyed your gift! ^_^

(+1)

I think that you should emphasize more that time stops when you aren't moving. I haven't noticed it until stage 3. I thought just mana didn't recover while standing still. I guess it's natural to try and keep moving or attacking while there are enemies on the screen, so I didn't have a chance to see it working.

I'm not the biggest fan of melee and magic attacks using the same resource. I would even reverse it, so that melee attacks (or kills) recover mana and magic attacks use it up. So that you have to balance between using the two.

Also I think you give the player too many items. I had to choose like 3 items before I even knew what exactly was I doing. I think even one, but stronger item per stage would be enough

You have valid points. I def could have done more in game to explain how certain mechanics work (such as the time mechanic), I opted to cut-scope in game and intend to add them here in the game description when I have time. 

I tried to keep both melee and ranged attacks relevant and force players to make a decision on which type of attack to use, but also allow space for upgrades to change how certain runs will play, rather than a more deliberate/baked-in design. For example, there is actually an "epic" upgrade that recovers mp with melee hits, if you power up enough, every melee hit will full charge your mp meter.

Regarding less-but-more-powerful upgrades, I considered that type of approach. With more dev time (or more roguelite experience) I may have gone that direction.

Thanks for your feedback! 

(+1)

I loved the visuals! I am not into rogue-anything myself, but I think, the game is fun!

Thanks! I'm also not really into rogues, a bit of Hades, Risk of Rain 2, and Downwell, but that's it lol Glad you had some fun! 

(+1)

very very cute! I love the cutscenes and the art style! incredible that you've made a roguelite in so little time!

Thanks! I wish I could have done a little more, some more room types, enemy variety, and upgrades would be nice, maybe a boss fight, but I'm happy to have something decent and playable to gift! Thanks for playing!