Thanks! And thanks for the footage! You actually broke a sequence I hadn't seen done or thought of (jumping straight to the power-node in the top left corner of the room). Thanks again! Glad it you like it!
Love this, I would love to play some more levels. Graphics and sound/music work very well together. Controls feel great and the o2 canisters are an original feature, haven’t seen that before!
how do you make your chain stay gold ? im stuck on the level with 3 switches that need turning gold but the chain never stays charged for long enough to reach the second one ?
This game is brillant! Love the music, ambient and fx are perfect. Biased to say I like the graphics coz this low color and smal res are my jam. I feel game mechanics are inovative and could notice the celest(pico8) inspiration.
I love it, easy top 5 games in this ludumdare.
Quick bug report: The wall jump mechanic is a bit hit or miss, on one room with 3 golden activated doors, I could not grip the right side of the golden block on the bottom of the page.
I couldn't reproduce the bug you ran into, so I'm not sure if it was a weird one-off (WebGL bug?), or just a weird and rare situation happened. Thanks for letting me know though, I'll keep an eye out for any other issues like that.
Thanks! Made in 72hrs for the Jam, although a good chunk of the levels were done within the first 48, only the last couple rooms were made on the last day. I have my who wife tested the levels to see if the design is conveyed well enough for everyone else, it's a huge help. She's a gamer, but doesn't play platformers, so I know if she can clear it without tips, anyone can! But I also ran through it a bunch too, maybe too much lol
It was surrealistic to my eyes to have such a precision in the level design in so many step-levels in 72 hours from one person (with all the work beside). Very Good Job dude, to you and your wife ;) It kicks asses . Well done !
Thanks for liking my game and your feedback! I don't really know how to explain how I did it lol I have a lot of 2D platformer experience and code-base to piggy-back off of, so it's all slapped together in a way that just happened to work out for this jam. :)
← Return to game
Comments
Log in with itch.io to leave a comment.
Amazing level design!
Thanks for your feedback! Happy to hear it! :)
Nice game!
Thanks! And thanks for the footage! You actually broke a sequence I hadn't seen done or thought of (jumping straight to the power-node in the top left corner of the room).
Thanks again! Glad it you like it!
Love this, I would love to play some more levels. Graphics and sound/music work very well together. Controls feel great and the o2 canisters are an original feature, haven’t seen that before!
Thanks, I appreciate your feedback! Glad you like it! I'm considering expanding on this, we'll see ;)
nevermind , got it ! great game
Glad you got it figured out! Thanks for your feedback! :)
how do you make your chain stay gold ? im stuck on the level with 3 switches that need turning gold but the chain never stays charged for long enough to reach the second one ?
Ending vibes
This game is brillant! Love the music, ambient and fx are perfect. Biased to say I like the graphics coz this low color and smal res are my jam. I feel game mechanics are inovative and could notice the celest(pico8) inspiration. I love it, easy top 5 games in this ludumdare.
Thanks! Glad you like it! Celeste is def an inspiration ;)
Such a cool level design! Very well done.
Quick bug report: The wall jump mechanic is a bit hit or miss, on one room with 3 golden activated doors, I could not grip the right side of the golden block on the bottom of the page.
Thanks for the feedback! Glad you like it.
I couldn't reproduce the bug you ran into, so I'm not sure if it was a weird one-off (WebGL bug?), or just a weird and rare situation happened. Thanks for letting me know though, I'll keep an eye out for any other issues like that.
Wow, this level design should have been tested a lot to work. Bravo if you made this in 48 hours !
Thanks! Made in 72hrs for the Jam, although a good chunk of the levels were done within the first 48, only the last couple rooms were made on the last day. I have my who wife tested the levels to see if the design is conveyed well enough for everyone else, it's a huge help. She's a gamer, but doesn't play platformers, so I know if she can clear it without tips, anyone can! But I also ran through it a bunch too, maybe too much lol
It was surrealistic to my eyes to have such a precision in the level design in so many step-levels in 72 hours from one person (with all the work beside). Very Good Job dude, to you and your wife ;) It kicks asses . Well done !
:) Thanks! Much appreciated!!!
This game is very incredible and awesome
Thanks! Thanks for your feedback. I'm glad you like it!!!
how the eff did you do this all during the jam?? I'm way into this -- thanks for making a rad game :D
Thanks for liking my game and your feedback! I don't really know how to explain how I did it lol I have a lot of 2D platformer experience and code-base to piggy-back off of, so it's all slapped together in a way that just happened to work out for this jam. :)
Super cool game! Great art, audio AND gameplay! Very impressive for a jam game :D
It was fun, good job!
Thanks! I'm glad you like it!
Really Good Idea ..., makes a Full Version.
Thanks for the feedback! I'll consider a full version. I have some other mechanical ideas I can expand on.
A full version need to be made for sure.