I've actually never seen Magical Drop till you mentioned it, very cool game. I was actually very inspired by the Bust a Move games on N64, which look to be a variation or sequel of Magical Drop! I also figured these mechanics were so simple that someone somewhere must have done exactly this (Critter Crunch).
Sometimes I think my ideas are super original, only to find out some SNES game had the same idea lol
EDIT: I suppose it's possible I've seen Magical Drop at some point and don't totally remember... *shrug* lol
Fantastic game! Really enjoyed it! Feels really polished for a jam game. I like the fact that you can drop blocks into the void too. The level feels a bit too wide to trek across and keep track of, but otherwise great job!
Thanks for your feedback! I considered making the play area smaller; I found myself losing to my own game simply because I would tunnel vision one side of the screen, I thought it was fun to find out I neglected a side and needed to scramble to clean up. I don't know, sometimes there's no right decision and it comes down how the designer feels. I think I wanna try to allow the player to loop across the screen old-school like and maybe that will help too.
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Cool game, it reminds me of Magical Drop, except you can't pick up multiple blocks of the same color. That would be a cool feature to add.
Thanks!
I've actually never seen Magical Drop till you mentioned it, very cool game. I was actually very inspired by the Bust a Move games on N64, which look to be a variation or sequel of Magical Drop! I also figured these mechanics were so simple that someone somewhere must have done exactly this (Critter Crunch).
Sometimes I think my ideas are super original, only to find out some SNES game had the same idea lol
EDIT: I suppose it's possible I've seen Magical Drop at some point and don't totally remember... *shrug* lol
amazing game and concept
Thanks! :)
Fantastic game! Really enjoyed it! Feels really polished for a jam game. I like the fact that you can drop blocks into the void too. The level feels a bit too wide to trek across and keep track of, but otherwise great job!
Thanks for your feedback! I considered making the play area smaller; I found myself losing to my own game simply because I would tunnel vision one side of the screen, I thought it was fun to find out I neglected a side and needed to scramble to clean up. I don't know, sometimes there's no right decision and it comes down how the designer feels. I think I wanna try to allow the player to loop across the screen old-school like and maybe that will help too.
fun concept and i really like the graphics! i think an indicator as to which column youre about to hit would be nice.
Thanks! I thought about the indicator too, ill have to play with it post jam!