Starflower Inc.
Backstory: In the wake of the catastrophic events across the galaxies, Starflower Inc. is under intense scrutiny. To rebuild trust, the company has introduced a groundbreaking initiative: remote-controlled robotic farmhands, designed as a safety-first solution for food production. As part of its efforts to demonstrate accountability and embrace sustainability, Starflower Inc. is expanding its operations to include vegan meal kits, signaling a renewed commitment to ethical practices and redemption.
Tips:
- Earn money by completing orders.
- Orders and Shop refresh at midnight.
- You can double click 1x1 tiles to instantly queue a harvest task.
- "Lock" tasks by clicking the task on the HUD and selecting "Lock".
- Most plants grow faster in tilled soil.
- Robots increase task limit.
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.1 out of 5 stars (7 total ratings) |
Author | Ismael Rodriguez |
Genre | Simulation |
Made with | Unity |
Tags | Automation, Farming, Non violent, Robots |
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StarflowerInc - Windows.zip 44 MB
Comments
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Love it ^__^
Thanks! Glad you love it!!! ^_^
The game itself is pretty charming and satisfying, but I find the "lock task" feature kinda janky.
I think the intended way to use it is just to have a farmhand doing the same thing in a 5 by 5 area. It's not very cost-effective since they will be idling for most of the time, but at least no repetitive input is required.
What's weird, though, is that I can cancel a locked task. Doing so will make the canceled farmhand doing the next available task in the queue. However, the icon of the locked task is still there, and when the farmhand finished their new job, they don't go back doing their original, locked one, and neither the icon for the original task nor the one for the new task will disappear.
Thanks! I appreciate your feedback. Admittedly I don't lock tasks much when I play, however it was a feature I wanted to explore while developing. I think if there were more Orders with larger quantities (maybe a massive weekly order), it might incentivize players to dedicate a few robots to the tasks. I can imagine a few other ways it could be useful, but the game as it is right now doesn't really justify it.
I'd have to look into that bug because that is definitely janky.
superb game!
Thanks! Glad you had some fun!
This was a ton of fun. Love it
Thanks! Happy to hear you love it! :)