Glad you had some fun. Interesting idea with the darkened sprite idea, I did play with color switching but didn't consider a darker color because I was trying to keep the colors limited.
This might have been more than one scene in Unity, but from a gamer perspective, it was just a single level. Please create a bunch more, and maybe instead of the traditional boss fight at the end of each level, have a puzzle that needs to be solved with the two attached toys, I have no idea what those puzzles should be like but I would love it if you could come up with some of them, :
As always you absolutely nailed it with this game. Such a cool and unique mechanic and beautiful pixel art. If you don’t mind me asking, What technique did you use to get that lighting effect? It’s very effective and super clean looking
"I did the lighting effect in the most expensive but easy for me to make way possible. All the lighting tiles (an array of sprites from full black transitioning to transparent) are individual objects (extra sprites a layer above everything else), and the player or anything with light has a collection of collision circles to tell the tiles how dark they should be. They are pooled and recycled for each room tho. I originally was going to go with a system using unity's tilemap and re-writing the tiles based on their distance from a light source but I thought it would take longer to make. I imagine the best way would be a shader."
This game really made me want to finish it, especially considering it has no save game option lol. I like how it combines the early 8-bit graphics style of CGA/ZX-Spectrum, but also the smoothness of physics based controls. I wonder how you coded the swinging. Also the "fog of war" is implemented really classy, in the 8 bit noise style as well. Controls feels good, also thanks to mid-air control. And man these leaps of faith I had to take letting go of the pick axe lol.
I think a full version with online scores would do nicely. Or maybe even a coop mode to torture each other with a friend lol.
Thank you! The physics is just built in Unity stuff, nothing special. I worried a bit about the leaps of faith, but figured the forgiving checkpoints should help.
How were the tiles made? Did you manually draw the tiles with different darkness/dithering and change the visuals based on some light emission intensity algorithm?
lol no, I did the lighting effect in the most expensive but easy for me to make way possible. All the lighting tiles (an array of sprites from full black transitioning to transparent) are individual objects (extra sprites a layer above everything else), and the player or anything with light has a collection of collision circles to tell the tiles how dark they should be. They are pooled and recycled for each room tho. I originally was going to go with a system using unity's tilemap and re-writing the tiles based on their distance from a light source but I thought it would take longer to make. I imagine the best way would be a shader.
this is honestly one of my favorite platformers that I've played recently. the unique controls take a second to get used to, but once you do the game is extremely fun to traverse.
Excellent game, nice work! The controls definitely take practice, but it's very rewarding once you get used to it. I played this to the end and it feels like you could do a lot with this idea in further development -- great work!
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Thanks for sharing! Happy you like it!
Nah this one was mad creative. Loved the ease of control, Usually two person controls don't go smoothly but man was this satisfying
Thanks! :)
best platformer for a long time
Best comment in a long time ;)
Finally a game with adequate controls :D
If only it also showed which cavemen is active (by darkening inactive a bit) it would be perfect.
Glad you had some fun. Interesting idea with the darkened sprite idea, I did play with color switching but didn't consider a darker color because I was trying to keep the colors limited.
you can have one eyes closed and sleep zzzzzzz
that's an idea
top
^_^
very fun to play, very airy. wondering if this would work with two players maybe but still cool as is 10/10 found this from free game planet's tumblr
Glad you had some fun, thanks for playing! I experimented with a 2 player mode recently, it worked pretty well.
Very fun game and level design, I also really like the art style!
Thanks! Glad you had some fun!
This was so much fun
Thanks! ^_^
Just amazing! Good job ;)
Thanks! :)
I just completed the game with all coins found it was really fun and entertaining.
Thanks! Glad you had fun!
Uh, broke the game
Hey! Stop, don't do that, please, k, thanks! lol
You can't stop me from clipping into the backrooms
NNNNooooo000000ooooooOOOoooooo!
yes.
Yo how do i UnHook? im kinda bad in english simnce im actualy brazilian so which is the button? or is there no button
[ L ] or Right Click
Thanks Ismael, Have e great day
Thanks! Thanks for sharing, fun to watch! :)
I would absolutely buy a full game of this. Well done!
Thanks! I'd love to make this a full game someday!
amazing! really hope this gets continued!
the last coin was super fun to get!
also, it made me figure out pressing down gives a lot of downwards momentum!
Thnaks! Glad you had fun. I definitely want to do more with this!
Hi! I play your game with the steam deck... and it is amazing!... I'm planing making more of that! What do you think?
this game is fricking amazing
Thank you! :)
Amazing! How did you make such a good rope in Unity?
Thank you! The rope has its limits, but its just unity's physics, joints.
This game is amazing! I hope you extend it to a "full" version game, I would easily pay for this on Steam.
Thank you! I def want to work on more!
This might have been more than one scene in Unity, but from a gamer perspective, it was just a single level. Please create a bunch more, and maybe instead of the traditional boss fight at the end of each level, have a puzzle that needs to be solved with the two attached toys, I have no idea what those puzzles should be like but I would love it if you could come up with some of them, :
Excellent game !
Thank you! :)
As always you absolutely nailed it with this game. Such a cool and unique mechanic and beautiful pixel art. If you don’t mind me asking, What technique did you use to get that lighting effect? It’s very effective and super clean looking
Thanks!
"I did the lighting effect in the most expensive but easy for me to make way possible. All the lighting tiles (an array of sprites from full black transitioning to transparent) are individual objects (extra sprites a layer above everything else), and the player or anything with light has a collection of collision circles to tell the tiles how dark they should be. They are pooled and recycled for each room tho. I originally was going to go with a system using unity's tilemap and re-writing the tiles based on their distance from a light source but I thought it would take longer to make. I imagine the best way would be a shader."
Oh interesting! That is not at all what I was expecting but a really cool way of tackling that and it came out really nice.
I do what I gotta do lol
This game really made me want to finish it, especially considering it has no save game option lol. I like how it combines the early 8-bit graphics style of CGA/ZX-Spectrum, but also the smoothness of physics based controls. I wonder how you coded the swinging. Also the "fog of war" is implemented really classy, in the 8 bit noise style as well. Controls feels good, also thanks to mid-air control. And man these leaps of faith I had to take letting go of the pick axe lol.
I think a full version with online scores would do nicely. Or maybe even a coop mode to torture each other with a friend lol.
Thank you! The physics is just built in Unity stuff, nothing special. I worried a bit about the leaps of faith, but figured the forgiving checkpoints should help.
Really fun game
Thanks! :)
Loved it! Just shared on Twitter :)
Thanks! Thanks for sharing :)
Loved it. The controls felt so natural and the levels were the perfect level of difficulty. A+
Thanks! 😁
How were the tiles made? Did you manually draw the tiles with different darkness/dithering and change the visuals based on some light emission intensity algorithm?
lol no, I did the lighting effect in the most expensive but easy for me to make way possible. All the lighting tiles (an array of sprites from full black transitioning to transparent) are individual objects (extra sprites a layer above everything else), and the player or anything with light has a collection of collision circles to tell the tiles how dark they should be. They are pooled and recycled for each room tho. I originally was going to go with a system using unity's tilemap and re-writing the tiles based on their distance from a light source but I thought it would take longer to make. I imagine the best way would be a shader.
eu gostei, eu amei
Thanks!
This was such a fun and innovative platformer. Keep up the great work!
Such a cool vid! Thanks for sharing! Glad you had fun!!!
Loved the game! I love how you implemented the swing mechanic and It kinda reminds me of Heave Ho (but with a personality :P)
Thanks! Glad you loved it! Never seen Heave Ho before but I see what you mean.
Great little game. If you added some more levels and released it as a commerical game, I'd buy it!
Thanks! Definitely thinking about making more! :)
The idea is very amazing. Good job!!!
Thanks! :)
amazing work bro, the concept is 500 iq and the style is so cute, a co-op mode added to this would be sick :)
Thanks! I thought about a co-op mode, everything is better with friends :)
Great Game!
Thank you :)
Made a video
So fun to watch! Thank you for sharing XD
This is absolutely fantastic! Where would we be today if EGA PC games during the late 80s had really been this good? ;-)
thanks ^_^
the fact that the little caver starts crying if their friend gets killed Q~Q
XD They're really attached to each other lol
this is honestly one of my favorite platformers that I've played recently. the unique controls take a second to get used to, but once you do the game is extremely fun to traverse.
So cool! Thanks for sharing your feedback! 😁
here from kotaku. great game so far, good luck with development!
Thank you and thanks for stopping by :D Glad your enjoying it!
so kool
Thanks ^_^
Excellent game, nice work! The controls definitely take practice, but it's very rewarding once you get used to it. I played this to the end and it feels like you could do a lot with this idea in further development -- great work!
Thanks! Appreciate your feedback! Glad you liked it!
Im starting to think i could have done better with the on-boarding.
Once you get the hang of how to swing it’s a pretty sweet mechanic, especially when you have to swing then go flying through the air.
Thanks for your feedback. Glad you liked it. Hope it didn't take too long to get the "hang" of it lol