I would absolutely buy a full game of this. Well done!
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- Toy Cavers - Game Jam Post MortemJun 19, 2022
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amazing! really hope this gets continued!
the last coin was super fun to get!
also, it made me figure out pressing down gives a lot of downwards momentum!
Hi! I play your game with the steam deck... and it is amazing!... I'm planing making more of that! What do you think?
this game is fricking amazing
Amazing! How did you make such a good rope in Unity?
This game is amazing! I hope you extend it to a "full" version game, I would easily pay for this on Steam.
Thank you! I def want to work on more!
This might have been more than one scene in Unity, but from a gamer perspective, it was just a single level. Please create a bunch more, and maybe instead of the traditional boss fight at the end of each level, have a puzzle that needs to be solved with the two attached toys, I have no idea what those puzzles should be like but I would love it if you could come up with some of them, :
Excellent game !
As always you absolutely nailed it with this game. Such a cool and unique mechanic and beautiful pixel art. If you don’t mind me asking, What technique did you use to get that lighting effect? It’s very effective and super clean looking
"I did the lighting effect in the most expensive but easy for me to make way possible. All the lighting tiles (an array of sprites from full black transitioning to transparent) are individual objects (extra sprites a layer above everything else), and the player or anything with light has a collection of collision circles to tell the tiles how dark they should be. They are pooled and recycled for each room tho. I originally was going to go with a system using unity's tilemap and re-writing the tiles based on their distance from a light source but I thought it would take longer to make. I imagine the best way would be a shader."
This game really made me want to finish it, especially considering it has no save game option lol. I like how it combines the early 8-bit graphics style of CGA/ZX-Spectrum, but also the smoothness of physics based controls. I wonder how you coded the swinging. Also the "fog of war" is implemented really classy, in the 8 bit noise style as well. Controls feels good, also thanks to mid-air control. And man these leaps of faith I had to take letting go of the pick axe lol.
I think a full version with online scores would do nicely. Or maybe even a coop mode to torture each other with a friend lol.
Thank you! The physics is just built in Unity stuff, nothing special. I worried a bit about the leaps of faith, but figured the forgiving checkpoints should help.
Really fun game
Loved it! Just shared on Twitter :)
Loved it. The controls felt so natural and the levels were the perfect level of difficulty. A+
How were the tiles made? Did you manually draw the tiles with different darkness/dithering and change the visuals based on some light emission intensity algorithm?
lol no, I did the lighting effect in the most expensive but easy for me to make way possible. All the lighting tiles (an array of sprites from full black transitioning to transparent) are individual objects (extra sprites a layer above everything else), and the player or anything with light has a collection of collision circles to tell the tiles how dark they should be. They are pooled and recycled for each room tho. I originally was going to go with a system using unity's tilemap and re-writing the tiles based on their distance from a light source but I thought it would take longer to make. I imagine the best way would be a shader.
eu gostei, eu amei
This was such a fun and innovative platformer. Keep up the great work!
Loved the game! I love how you implemented the swing mechanic and It kinda reminds me of Heave Ho (but with a personality :P)
Great little game. If you added some more levels and released it as a commerical game, I'd buy it!
The idea is very amazing. Good job!!!
amazing work bro, the concept is 500 iq and the style is so cute, a co-op mode added to this would be sick :)
Made a video
This is absolutely fantastic! Where would we be today if EGA PC games during the late 80s had really been this good? ;-)
the fact that the little caver starts crying if their friend gets killed Q~Q
this is honestly one of my favorite platformers that I've played recently. the unique controls take a second to get used to, but once you do the game is extremely fun to traverse.
here from kotaku. great game so far, good luck with development!
Excellent game, nice work! The controls definitely take practice, but it's very rewarding once you get used to it. I played this to the end and it feels like you could do a lot with this idea in further development -- great work!
Thanks! Appreciate your feedback! Glad you liked it!
Im starting to think i could have done better with the on-boarding.
Once you get the hang of how to swing it’s a pretty sweet mechanic, especially when you have to swing then go flying through the air.