StatusPrototype
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(27)
AuthorIsmael Rodriguez

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Toy Cavers by Ismael Rodriguez - Windows.zip 37 MB

Development log

Comments

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this game is fricking amazing

Thank you! :)

Amazing! How did you make such a good rope in Unity?

Thank you! The rope has its limits, but its just unity's physics, joints.

This game is amazing! I hope you extend it to a "full" version game, I would easily pay for this on Steam.

Thank you! I def want to work on more!

(1 edit) (+1)

This might have been more than one scene in Unity, but from a gamer perspective, it was just a single level. Please create a bunch more, and maybe instead of the traditional boss fight at the end of each level, have a puzzle that needs to be solved with the two attached toys, I have no idea what those puzzles should be like but I would love it if you could come up with some of them, :

Excellent game !

Thank you! :)

As always you absolutely nailed it with this game. Such a cool and unique mechanic and beautiful pixel art. If you don’t mind me asking, What technique did you use to get that lighting effect? It’s very effective and super clean looking

Thanks!

"I did the lighting effect in the most expensive but easy for me to make way possible. All the lighting tiles (an array of sprites from full black transitioning to transparent) are individual objects (extra sprites a layer above everything else), and the player or anything with light has a collection of collision circles to tell the tiles how dark they should be. They are pooled and recycled for each room tho. I originally was going to go with a system using unity's tilemap and re-writing the tiles based on their distance from a light source but I thought it would take longer to make. I imagine the best way would be a shader."

Oh interesting! That is not at all what I was expecting but a really cool way of tackling that and it came out really nice. 

I do what I gotta do lol

This game really made me want to finish it, especially considering it has no save game option lol. I like how it combines the early 8-bit graphics style of CGA/ZX-Spectrum, but also the smoothness of physics based controls. I wonder how you coded the swinging. Also the "fog of war" is implemented really classy, in the 8 bit noise style as well. Controls feels good, also thanks to mid-air control. And man these leaps of faith I had to take letting go of the pick axe lol.

I think a full version with online scores would do nicely. Or maybe even a coop mode to torture each other with a friend lol.

Thank you! The physics is just built in Unity stuff, nothing special. I worried a bit about the leaps of faith, but figured the forgiving checkpoints should help.

Really fun game

Thanks! :)

Loved it! Just shared on Twitter :)

Thanks! Thanks for sharing :)

Loved it. The controls felt so natural and the levels were the perfect level of difficulty. A+

Thanks! 😁

How were the tiles made? Did you manually draw the tiles with different darkness/dithering and change the visuals based on some light emission intensity algorithm?

(2 edits)

lol no, I did the lighting effect in the most expensive but easy for me to make way possible. All the lighting tiles (an array of sprites from full black transitioning to transparent) are individual objects (extra sprites a layer above everything else), and the player or anything with light has a collection of collision circles to tell the tiles how dark they should be. They are pooled and recycled for each room tho. I originally was going to go with a system using unity's tilemap and re-writing the tiles based on their distance from a light source but I thought it would take longer to make. I imagine the best way would be a shader.

eu gostei, eu amei

Thanks!

(+1)

This was such a fun and innovative platformer. Keep up the great work! 

Such a cool vid! Thanks for sharing! Glad you had fun!!!

Loved the game! I love how you implemented the swing mechanic and It kinda reminds me of Heave Ho (but with a personality :P)

Thanks! Glad you loved it! Never seen Heave Ho before but I see what you mean.

Great little game. If you added some more levels and released it as a commerical game, I'd buy it!

Thanks! Definitely thinking about making more! :)

(1 edit)

The idea is very amazing. Good job!!!

Thanks! :)

amazing work bro, the concept is 500 iq and the style is so cute, a co-op mode added to this would be sick :)

Thanks! I thought about a co-op mode, everything is better with friends :)

Great Game!

Thank you :)

Made a video

(+1)

So fun to watch! Thank you for sharing XD

(+1)

This is absolutely fantastic! Where would we be today if EGA PC games during the late 80s had really been this good? ;-)

(+3)

thanks ^_^

the fact that the little caver starts crying if their friend gets killed Q~Q

(+2)

XD They're really attached to each other lol

(+1)

this is honestly one of my favorite platformers that I've played recently. the unique controls take a second to get used to, but once you do the game is extremely fun to traverse.

So cool! Thanks for sharing your feedback! 😁

here from kotaku. great game so far, good luck with development!

Thank you and thanks for stopping by :D Glad your enjoying it! 

so kool

Thanks ^_^

Excellent game, nice work!  The controls definitely take practice, but it's very rewarding once you get used to it.  I played this to the end and it feels like you could do a lot with this idea in further development -- great work!

Thanks! Appreciate your feedback! Glad you liked it!

Im starting to think i could have done better with the on-boarding.

Once you get the hang of how to swing it’s a pretty sweet mechanic, especially when you have to swing then go flying through the air.

Thanks for your feedback. Glad you liked it. Hope it didn't take too long to get the "hang" of it lol